Welcome
Here we are. I finally decided to come back to the 90's and spend a little bit more time in the fun and wonderful world of the 8/16 bits machines. An era when hardware was simple and games a lot of fun. Tinkering with consoles and old computers has always been one of my favorite spare time hobby. You will find on this page a few of my ressources, hoping that someone will have a good use of them.
--- Software ---
tga2bg
tga2bg is a program which transforms a 24bits colors tga picture into a 4-bits palettized background map for the original Game Boy console (DMG/pocket model). Input files are expected to have a resolution of 160x144 (24bits colors / no RLE compression), output files will be in text format directly compatible with the wla-dx gbz80 assembler. Dithering uses the Floyd–Steinberg algorithm (LR/scanline direction only).
__documentation__
tga2bg_manual.pdf
tga2bg_build_instructions.pdf
__source release(s)__
tga2bg_030310.tar.gz
__binary release(s)__
tga2bg_win32_030310.zip [MS Windows]
tga2bg_osx_universal_030310.tar.gz [MacOSX universal binary]
--- Tutorials ---
game_boy_demo_00
This tutorial will walk you through the creation process of a very simple game boy (DMG, pocket & color) demo utilizing the wla-dx assembler and the tga2bg utility for pictures export.
gb_sw_tutorial.pdf
game_boy_demo_00.html
__ressources__
gbz80_asm_020710.tar.gz
gbz80_asm_020710.zip
wla-gb_9.5a_ppc_osx.zip
wla-gb_9.5a_x86_win32.zip
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[08/2010] Copyright (c) 2010 Noel Lemouel
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